Archive for August, 2008
WoW Econometrics and Data Collection Methodology
Tuesday, August 5th, 2008
One of the promising things about analyzing online gaming economies is that the data are abundant and already in digital format. Extracting the relevant data, however, has been much more difficult than I first expected. But good news! Over the last few weeks, I’ve cobbled together an approach that captures the entire set of all auctions extant on a given server’s Auction House. These data include additional information, such as seller’s identity, time available for bids, number of identical goods up for auction, buyout price, and current highest bid.

The approach for extracting these data can also be repeated over set intervals to construct pooled data (combines cross-sectional data with time-series data).