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Archive for the ‘Econometrics’ Category

First Look at Measuring a Server’s GDP

Wednesday, November 12th, 2008

Now that my Auction House data exporter is working, I wanted to give a few glimpses of what sort of information is being captured.  Currently, I am only working with data from one server (Stormreaver) at one time (11/9/2008), but expect future analyses that look across time and across different servers.

First let me present an aggregate of all items listed on the Auction House, sorted by type of item. Note that all figures are represented in Gold, with the decimal places representing remainder Silver and Copper.

Sum of Buyout Prices by Item Type
Type Sum of Buyout in Gold
Armor 70039.8719
Consumable 23358.8791
Container 2445.3044
Gem 47931.1272
Glyph 10725.5583
Miscellaneous 2130.7305
Projectile 408.8389
Quest 32137.6646
Quiver 369.96
Recipe 30138.5143
Trade Goods 69960.0365
Weapon 31296.9946
Grand Total 320943.4803

Nothing surprising here, except that we can now see the sum of all buyouts on all items in the Auction House is 320,943 Gold, 48 Silver, and 3 Copper at this particular point in time.

(more…)

Tags: data collection, GDP
Posted in Econometrics | 2 Comments »

Wrath on Thursday – What Does that Mean for MMO-ECON?

Tuesday, November 11th, 2008

As the gamers here already know, Blizzard’s second expansion to WoW, Wrath of the Lich King (WOLK) hits stores at 12:00 a.m. Thursday morning. As with the first expansion, WOLK will rewrite the economic rules underlying WoW’s markets. We can expect to see many changes, including the following:

  • Entirely new input factors into crafting professions.  New types of leather, stronger metals, and exotic herbs all will be introduced with the expansion.  Watch for shifting demand patters, initially focused on primary inputs required for skilling-up one’s professions, and later focused on providing high-end items for entry level raiding.

(more…)

Tags: data collection, expansion, GDP, WOLK
Posted in Econometrics | Comments Off

WoW Econometrics and Data Collection Methodology

Tuesday, August 5th, 2008

One of the promising things about analyzing online gaming economies is that the data are abundant and already in digital format.  Extracting the relevant data, however, has been much more difficult than I first expected.  But good news!  Over the last few weeks, I’ve cobbled together an approach that captures the entire set of all auctions extant on a given server’s Auction House.  These data include additional information, such as seller’s identity, time available for bids, number of identical goods up for auction, buyout price, and current highest bid.

The approach for extracting these data can also be repeated over set intervals to construct pooled data (combines cross-sectional data with time-series data).

(more…)

Tags: Auction House, Auctioneer, data collection, Econometrics
Posted in Econometrics | 5 Comments »

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